Posted this question a while ago for version 3.16, but it’s still on 3.17.
The text has very low quality.
Some people say it’s because OpenGL resizes the text, I don’t know how to fix that. Some people say it’s because the text is not position perfectly on one pixel, implying that the position is an not an integer.
The last time I posted this, someone said to set
window.devicePixelRatio, I don’t even know how to do that, or what that is.
I did not set the design size, I left AppDelegate.cpp exactly how it is.