I want to integrate Cocos Creator Game with another native iOS project (called MyNativeProject - this is not a Cocos Creator project), so I need to add cocos2d library to that project.
But I have a problem that needs your help.
- In Cocos Creator version 2.x.x, I can copy a cocos2d_libs.xcodeproj directly from build folder (build/jsb-default/frameworks/cocos2d-x/build/cocos2d_libs.xcodeproj) to MyNativeProject then use it.
- In Cocos Creator version 3.x.x, I cannot find any cocos2d_libs.xcodeproj in a build folder. I did research and found that lib was generated by CMake script among with the main project. So I cannot “split” cocos2d library to use for my iOS native project.
How can I have a “separately” cocos2d_libs.xcodeproj in Cocos Creator ver 3.1.x?
Many thanks guys!!!