cocos2d::Renderer::drawBatchedTriangles()

cocos2d::Renderer::drawBatchedTriangles()
0

#1

Crashed: com.apple.main-thread
0 libsystem_platform.dylib 0x18208aaa0 _platform_memmove + 208
1 Puzzle Glow 0x1011a6318 cocos2d::Renderer::drawBatchedTriangles() + 4307364
2 Puzzle Glow 0x1011a6318 cocos2d::Renderer::drawBatchedTriangles() + 4307364
3 Puzzle Glow 0x1011a64f8 cocos2d::Renderer::flush() + 4307844
4 Puzzle Glow 0x1011a5f58 cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*) + 4306404
5 Puzzle Glow 0x1011a67f4 cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&) + 4308608
6 Puzzle Glow 0x1011a695c cocos2d::Renderer::render() + 4308968
7 Puzzle Glow 0x101179f34 cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int) + 4126144
8 Puzzle Glow 0x101126564 cocos2d::Director::drawScene() + 3783664
9 Puzzle Glow 0x1011c7598 -[CCEAGLView layoutSubviews] + 4443172
10 UIKit 0x18c0826f4 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 1420
11 QuartzCore 0x1865f7e54 -[CALayer layoutSublayers] + 184
12 QuartzCore 0x1865fbfe4 CA::Layer::layout_if_needed(CA::Transaction*) + 324
13 QuartzCore 0x1865686c8 CA::Context::commit_transaction(CA::Transaction*) + 320
14 QuartzCore 0x1865901b0 CA::Transaction::commit() + 580
15 UIKit 0x18c340598 _afterCACommitHandler + 256
16 CoreFoundation 0x182416910 CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION + 32
17 CoreFoundation 0x182414238 __CFRunLoopDoObservers + 412
18 CoreFoundation 0x182414884 __CFRunLoopRun + 1436
19 CoreFoundation 0x182334da8 CFRunLoopRunSpecific + 552
20 GraphicsServices 0x18431a020 GSEventRunModal + 100
21 UIKit 0x18c354758 UIApplicationMain + 236
22 Puzzle Glow 0x100b8de20 main (main.m:5)
23 libdyld.dylib 0x181dc5fc0 start + 4

A lot of Crashlytics is coming from iOS.
I do not know what the cause of this crash is.


#2

Is it all different devices that this is happening on?

What version of cocos2d-x?


#3

cocos2d-x 3.17 ver

It’s happening on every device.


#4

ok, interesting, I dont see anyone else mentioning this. Any idea what code of your is running when this happens?