Hello Cocos community,
Wondering how many people using Cocos Creator vs Cocos2d-x. Would love to hear who uses what and why.
Hello Cocos community,
Wondering how many people using Cocos Creator vs Cocos2d-x. Would love to hear who uses what and why.
I use cocos2dx simply because I love to code from scratch without having to deal with editors.
Also my area of interest is c++ and there is no plan as far as I know to allow coding in c++ in cocos creator.
I read some threads of how you can do your scenes in cocos creator with the tools it provide and then export to c++ but it is not an appealing workflow for me. I would have considered using cocos creator if c++ was available “natively”, but I don’t think it is going to happen.
I’m using cocos2d-x also mainly because its C++ support which I’m most interested and experienced in.
Also I can adjust & modify the engine whereas Cocos Creator is closed source (not sure if it still is?)
I have been using Cocos2dx from last 10 years, and recently switched to Creator.
Because of no update to 2dx and my main target platform is mobile so update is needed for latest support.
Switching to TS from C++ was no big deal.
All my own existing native-wrapper is working in Creator so no worry for that.
Also editor gives so much ease to complex UI stuffs and lot of other functionality as well.
You can modify C++ code in Creator though but its not that easy.
I am in the same boat, for most 2D games that indies will make, code will be better than WYSIWYG if you know how to code.
Definitely that, the community can support Cocos2d-x long after anyone else.
What are the pros and cons in your eyes of using the creator?
From my point of view
pros:
cons: