Edit by nantas:
v1.6.1-beta.2
- [Prefab] Fix auto sync prefab coordinates failed to be saved in scene issue
- [JSB] Fixed error of the EditBox when the JS delegate object is reclaimed
- [Engine] Fixed in WebGL mode when cc.Graphics is filled with multiple shapes, the previously filled color will change.
- [Spine] Fixed Spine event callback may occur if the conversion event data fails
- [Engine] Fixed on iOS double-tap home to drop application crashes
v1.6.1-beta.1
- [Editor] Fixed the problem that the editor does not open normally when a script error occurs
- [Tiledmap] Open the DepthTest for CCSGTMXLayer alone, solve the problem of wrong depth of tiles
- [Label] Fixed the problem that the node size has not changed after the assignment is premature when the label is created
- [RichText] Enables the tag to support setting height and width, but maintains the basic principle “The image height does not exceed the set line height”
- [WebView] supports
setJavascriptInterfaceScheme
andsetOnJSCallback
(only used in Android with iOS) - [Label] Fixed the dynamic setting of the TTF type font will cause the outline to be missing
- [Layout] Fixed issue when toggle active of Layout node will not refresh the child node location
- [TypeScript] Fixed bugs that some TypeScript classes could not deserialize after inheriting each other
- [Camera] Fixed some of the camera target will lead to undefined reference
- [Editor] Fixed an issue that the script information was retrieved incorrectly from the asset IPC message.
- [Properties] Fixed in the switching node active property, there will be a period of time active values can not show the problem
- [Animation] Fixed the problem when the animationClip is added repeatedly
- [Properties] Fixed a problem where some of the attribute values were lost during bulk copy
- [Label] Fixed repeatedly creating Label will cause the font to display wrongly
- [Editor] Fixed scripts for previews may conflict with npm third-party library script if share the same name