Cocos Creator v1.6.0 Beta Releases (Updated with rc.1)

Cocos Creator v1.6.0 Beta Releases (Updated with rc.1)
0

#25

v1.6.0-beta.6.2 released on the Chinese forum:


#26

The Chinese forum contains much more beta versions… I don’t really understand why is it so hard to post it here as well… :frowning:

@jake72, thanks for the link! :slight_smile:


#27

Hey I just post updated beta release with changelog in English.

Sorry for the delay, it’s just tedious work translating all those changelist.


#28

Many thanks for the updated link and for the translated changelog. I know it is tedious to translate all those texts, but at least please update the download link. With the google-translate I roughly know what changed. :slight_smile:


#29

You can just keep an eye on the Chinese forums. It’s easy to see when there is a new beta out. For the change log I just use google translate and I can kinda get a gist of what has been fixed. For some reason Android is always translated to Andrew :slight_smile:


#31

Frame Event editor, some parts don’t change language.


#32

In 6.2 beta (and maybe earlier too) VSCode Chrome debug breakpoints don’t work (some issue with source maps probably?)


#33

Hi in cc 1.6.2 when I import an asset to project I get following error:
Can not find import path [D:\sampleproject\library\imports\a1\a12e7b16-dcb3-430d-93ef-4132476a96b0.js] at Async.each (C:\CocosCreator\resources\app.asar\editor\core\quick-compiler.js:1:5170) at C:\CocosCreator\resources\app.asar\node_modules\async\lib\async.js:181:20 at Object.async.forEachOf.async.eachOf (C:\CocosCreator\resources\app.asar\node_modules\async\lib\async.js:233:13) at Object.async.forEach.async.each (C:\CocosCreator\resources\app.asar\node_modules\async\lib\async.js:209:22) at Object._compileScripts (C:\CocosCreator\resources\app.asar\editor\core\quick-compiler.js:1:5033) at complete (C:\CocosCreator\resources\app.asar\node_modules\lodash\lodash.js:8460:25) at Timeout.delayed [as _onTimeout] (C:\CocosCreator\resources\app.asar\node_modules\lodash\lodash.js:8470:11) at tryOnTimeout (timers.js:232:11) at Timer.listOnTimeout (timers.js:202:5)


#34

Bug: If you add a keyframe to the animation and then delete it, the animation doesn’t change as the keyframe hasn’t been deleted.


#35

They have revamped the JSB codes. Correct me if I’m wrong, I remember reading it somewhere that it broke debugger attachment like VSCode Chrome. Maybe try debugging it on the browser?


#36

Tried debug in a browser, and it’s not so convenient but it works nevertheless) Thanks for an advice!


#37

rc.1 colour editor did not register drag event. on slider drag the colour won’t get updated.


#38

If you guys haven’t notice. Cocos Creator 1.6.0 is officially released:
http://cocos2d-x.org/download


#39

I’m still waiting for the official release post in english forums with english information on whats new.
I mean, this: http://www.cocos.com/creator translated to english.

Have you tested it? how it goes? any major bugs?


#40

i’m waiting pinned post to report issues


#41

So far so good! And they actually fixed this issue:

I noticed there’s no more meta changes when you upgrade, and new ones would be default 1.0.0 version. Thanks Cocos Team.


#42
  1. Instant script compile is really good. Now I don’t have to wait for seconds when preview.
  2. There is a minor bug (may be my Android Studio’s bug): at the first time run on device it always crash. Built signed APK is fail at the first time too. The second build is OK.
  3. It’s good if we can exclude some modules in mobile build like in web version.
  4. Anysdk is still there in project, just not included by default. Wish: provide a checkbox to include/exclude this module like checkbox for SDKBOX in build popup.

#43

Yes I got this too. I think its more of a android studio issues than 1.6


#44

@nantas 1.6 dos are not updated yet right?


#46

This is been happening since 1.6 I believe. Already happening on 1.7 and 1.8. Never heard anything from the team.