- [Editor] Fixed release build sourcemap path is not correct issue.
- [Editor] Fixed empty arrays may cause problems with the property inspector
- [Editor] Fixed timeout error when a new scene was saved.
- [Editor] Upgrades the TypeScript runtime to 2.3 to support async, await
- [Build] Fixed the crash when the engine and the game script are compiled at the same time.
- [Build] command line construction to increase the choice of android chip architecture parameters, support for a parameter into the array value
- [Build] Build settings panel add using VS 2017 to compile native project on windows options.
- [TypeScript] Fixing a TypeScript-defined component inherits the parent class Inspector property
- [Engine] Fixed AudioEngine causes a crash when the audio ends and aborts events are triggered together.
- [Engine] Set the default value for WebGL alpha to false, so that rendering is consistent with native and efficient, and if the user needs to display the DOM background, you can set it manually to true
- [Engine] Fix web and native api
getTargetget inconsistent object issue
- [Engine] Remove unnecessary salvaged logic from the web ActionManager
- [Engine] Fixed part of the item dependency did not register caused by the cycle reference loading
- [Action] Unified Sequence / Spawn constructor parameter validation to avoid passing in a single action
- [Audio] Fixed streaming audio on iOS (normally a background music) may get interrupted and not be looped issue.
- [API] Fix cc.NodePool API documentation and TypeScript definitions
- [Camera] Fixed culling display incorrectly when using Camera rendering
- [Camera] Re-visit the node rendering when the target node of the Camera changes
- [Graphics] When the number of vertices is too high, will open up a new buffer, to avoid rendering confusion
- [Graphics] create new buffer when graphics verts number is bigger than 65535
- [WebView] Fixed the white border problem of webview on the iOS.
- [Physics] Fixed MouseJoint target can not change the problem
- [Physics] Improved algorithm for automatically generating polygons based on picture pixels, avoiding problems that do not produce polygons correctly for certain shapes
- [EditBox] Fixed UC browser can not correctly pop up the EditBox keyboard bug
- [BMFont] fix multiple bmfont packages that are packed together by automatic assembly settings can not be displayed correctly on the native platform
- [Animation] Layout, ScrollView component properties add Animation support
- [Particle] Remove
destroyParticleSystem, destroy the particles will automatically unregister particles with the scheduler
Please post your feedback and issues regarding this version!