here is a brand-new beta to download:
- [Build] Fixed the crash when the engine and the game script are compiled at the same time.
- [Graphics] When the number of vertices is too high, will open up a new buffer, to avoid rendering confusion
- [WebView] Fixed the white border problem of webview on the iOS.
- [Action] Unified Sequence / Spawn constructor parameter validation to avoid passing in a single action
- [Editor] Fixed timeout error when a new scene was saved.
- [Engine] Fixed part of the item dependency did not register caused by the cycle reference loading
- [Physics] Fixed MouseJoint target can not change the problem
- [Camera] Fixed culling display incorrectly when using Camera rendering
- [Camera] Re-visit the node rendering when the target node of the Camera changes
- [EditBox] Fixed UC browser can not correctly pop up the EditBox keyboard bug
- [Editor] Fixed release build sourcemap path is not correct issue.
- [Editor] Fixed empty arrays may cause problems with the property inspector
- [Engine] Remove unnecessary salvaged logic from the web ActionManager
- [Editor] Upgrades the TypeScript runtime to 2.3 to support async, await
- [Engine] Fixed AudioEngine causes a crash when the audio ends and aborts events are triggered together.
- [Animation] Layout, ScrollView component properties add Animation support
- [Build] Build settings panel add using VS 2017 to compile native project on windows options.
- [Audio] Fixed streaming audio on iOS (normally a background music) may get interrupted and not be looped issue.
- [Graphics] create new buffer when graphics verts number is bigger than 65535
- [Particle] Remove
destroyParticleSystem, destroy the particles will automatically unregister particles with the scheduler
- [BMFont] fix multiple bmfont packages that are packed together by automatic assembly settings can not be displayed correctly on the native platform
- [Engine] Fix web and native api
getTargetget inconsistent object issue