Cocos Creator v1.4.0 beta releases(02.07 updated rc.2)

Cocos Creator v1.4.0 beta releases(02.07 updated rc.2)
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#9

that’s awesome. thank you
can I help in any way?


#10

We can always use help editing docs. Are you comfortable in English and/or Chinese?


#11

I’m pretty comfortable with English. I dunno Chinese though :slight_smile:


#12

Great. Drop me a line at: slackmoehrle@cocos2d-x.org


#13

Hi,

CocosCreator 1.4.0 Beta 1 does not start, but I see two CocosCreator instances in the task manager (using 5.8 and 50.8 MB memory, and no CPU usage at all). There is no CocosCreator icon on the taskbar. I use Windows 10 64 bit with 8 GB RAM.

Best reagards,
Zsolt


#14

where is the physics engine and animation state?


#15

Same here, I can see two processes in the task list but the UI never shows up.
I’m on Windows 7


#16

@PZsolt27 @NemoidStudio let me ask our engineering team to look at this.

Do you have this same problem with the newly released 1.3.2?


#17

Let me ask the engineering team for an update.


#18

Cocos Creator 1.3.2 works fine.


#19

Please try to run CocosCreator with your command line tool (choose cmd from right click on start menu)

And post the runtime log here, we need the log to identify the issue.


#20

1.3.2 works for me too.


#21

Microsoft Windows [Version 10.0.14393]
© 2016 Microsoft Corporation. Minden jog fenntartva.

c:\Users\Zsolt\Work\dist>CocosCreator.exe

c:\Users\Zsolt\Work\dist>
===== Initializing Editor =====
arguments:

Uncaught Exception: Error: Cannot find module ‘…/…/static/i18n/hu’
at Module._resolveFilename (module.js:455:15)
at Function.Module._resolveFilename (c:\Users\Zsolt\Work\dist\resources\elec
tron.asar\common\reset-search-paths.js:35:12)
at Function.Module._load (module.js:403:25)
at Module.require (module.js:483:17)
at require (internal/module.js:20:19)
at Object.EditorM.reset (c:\Users\Zsolt\Work\dist\resources\app.asar\editor-
framework\lib\main\editor.js:1:6491)
at App. (c:\Users\Zsolt\Work\dist\resources\app.asar\editor-frame
work\index.js:1:4953)
at emitTwo (events.js:111:20)
at App.emit (events.js:191:7)
[3748] protocol editor-framework registered
[3748] protocol app registered
[3748] protocol theme registered
[3748] protocol profile registered
[3748] protocol packages registered


#22

Mine:

Uncaught Exception: Error: Cannot find module '../../static/i18n/fr'
    at Module._resolveFilename (module.js:455:15)
    at Function.Module._resolveFilename (C:\Users\me\Documents\Cocos\1.4b1\resources\electron.a5:12)h-paths.js:3
    at Function.Module._load (module.js:403:25)
    at Module.require (module.js:483:17)
    at require (internal/module.js:20:19)
    at Object.EditorM.reset (C:\Users\me\Documents\Cocos\1.4b1\resources\app.asar\editor-framewor.js:1:6491)edit
    at App.<anonymous> (C:\Users\me\Documents\Cocos\1.4b1\resources\app.asar\editor-framework\index.js:1:4953)
    at emitTwo (events.js:111:20)
    at App.emit (events.js:191:7)

#23

It seems that the regional settings cause the problem. I tried to set it to english (USA) and it works fine now.

EDIT: Oh no, it does not work. :frowning:


#24

I’ll look into that tomorrow, thanks for your feedback!


#25

@slackmoehrle

Any word regarding the physics engine ? Do you think Cocos Creator will have a physics engine before 2017? Thanks…God Bless…

Sincerely,

Sunday


#26

No, physics engine can’t make it before 2017

There’re community efforts to integrate box2d into Creator though, like this: https://github.com/jeason1997/EasyBox2D


#27

beta.2 updated on 12.02

Failed to launch on Windows issue has been fixed


#28

Beta2 works fine, many thanks for the fix! :slight_smile: