@slackmoehrle I understand that the export to 2dx plugin for Cocos Creator does not work anymore in v2, but is this only because it wasn’t adapted to Creator v2? If I would try to write such a plugin for Creator v2, could I? Or is there something in Creator v2 which definitely prevents me from creating such a plugin?
Great, I just wanted to make sure that there’s nothing in the Plugin system API that would prevent us from doing this. So, do you think it would be possible for one to write a plugin that would export a scene in the same format that Cocos Studio does? In this case we would be able to keep using the Cocos Studio runtime, which would be an important feature for many of us.