@C_Stefano. I was also curious about the native thing. Most JS game engines wrapp it into a webView. But with CC v2.11 you are able to compile it to native. In a Windows OS you just need CC, android-NDK_r16b, android-SDK_28, Python too, not sure which version & Gradle. No need for a “Android Studio” (hate it). You can compile it via CC Build-window This setup worked for me ! The APK was really small ~ 5mb, and it is performant on low-end devices (i used a very old 1x core android 4.0 phone). I was really surprised.
@slackmoehrle, Its true that nowadays you don´t need to take care about performance on smartphones. BUT, i would say it is really good, if you write elegant code, so you can ONLY test it on old low-end devices. Otherwise you have bloated code and it runs fine on high-end phones and you even don´t recognize that you wrote bad code. Also if it runs fine on high-end, the downside of a bad code is, it consume more energy f.e. This is also one reason why i like game engines that runs super smooth on old low-end devices.