When trying to run a game with Vulkan included as a renderer engine, the game crashes at start with errors:
E/Cocos: 13:58:21 [ERROR]: [ERROR] file /Applications/CocosCreator/Creator/3.7.1/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-vulkan/VKQueue.cpp: line 96 E/Cocos: 13:58:21 [ERROR]: vkQueueSubmit(_gpuQueue->vkQueue, 1, &submitInfo, vkFence) returned Vulkan error: -2
Removing Vulkan as a renderer backend allows the game to start without the same issue.
I have seen a previous issues that was opened back in 2021:
- Is this going to be fixed?
- Is there a way to use Vulkan as a renderer on some devices but force openGL on others?