Hi all, has Cocos Creator possibility to set Pixel Ratio as analogue in Three.js engine?
https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setPixelRatio
Thanks.
Hi all, has Cocos Creator possibility to set Pixel Ratio as analogue in Three.js engine?
https://threejs.org/docs/#api/en/renderers/WebGLRenderer.setPixelRatio
Thanks.
I can ask engineering to have a look.
Hi, we plan to support another standard interface to prevent bluring output canvas in the future.
Currently, it’s a readonly value from view.getDevicePixelRatio()
interface.
Thanks for response, in my case I want to set lower pixel ratio in case it can increase game performance
Can I manually set the game resolution? For example, set it from 414x896 to 207x448, but keep it full windowed?
we will limit DPR to 2 in v3.4.1 on Web platforms to increase game performance, you can even set a lower value by customizing engine this way
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