Cocos Creator 3.0 Preview is released!

The stack maybe missing one stack call symbol, it hard to know what happened, can you provide a project to test this issue?

@huanxinyin It is simply your example of hot updates, but my server is in an idle state

You can refer to the documentation for details.

I I tried with directory “build-templates/native” but it doesn’t work

Will Cocos creator 3.0 support publishing to the Facebook Instant Games in the future?

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@quoctrong98 please read a few posts up. FBIG is removed in v3…scroll up

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Sorry, I mean in the future, in other versions.

Any future plans for adding Facebook instant games to pipeline again. As we are using cocos from long time. So, please make a way for it. :thinking: :unamused:

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There are no current plans to add FBIG back.

i Agree , A lot of users used Cocos only for the good support of FBIG , removing exporting to this platform is crucial .

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yep, me too

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It’s not that difficult to adapt web-mobile to FBIG, you can still use Custom Build Template to quickly launch a web game in FBIG.

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Hi guys! can you make 3d as optional module, as was in previous version of Cocos Creator, it really need for developers who use Cocos Creator for only 2d games, and it ( 3d with shadows, light and another rendering features) not necessary for theirs games!
Thank you for your work!

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Yes, we will add 3d as an optional module in 3.0 GA.

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Hi, guys. Very cool update. Some features have been waiting a long time. But there is a question. Cocos is often used to development playable ads. Will this add a build single html?

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@MrZak-dev Sorry, we will fix this problem in the 3.0 official version.

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@KulikMaxim Sorry, currently there is no such plan.

Hi there! I can’t install via Dashboard 1.0.9 (Failed on MacOS)


and can’t download latest dashboard from here - https://www.cocos.com/en/creator/download

How can i fix this?

I’m looking into this and the team has been notified. I’ll update as soon as I can.

For now you can use this URL