Cocos Creator 2.4.6 crashes on iOS when exiting the app

■ Environment

Cocos Creator: 2.4.4 - 2.4.6
iOS: 12 - 15.1
Device: iPhone6, iPhone7, iPhone8, iPhoneX, iPhone11, iPhone12, iPhone13, iPad, etc

■ Overview

I receive a lot of crash reports every day on Crashlytics and App Store Connect.
Occurs when the app is closed from the task list 2-3 seconds after the app is started.
The recall rate by myself is about 10%.

■ Points

The point to be worried about is that it occurs when the remaining RAM is low in all crash reports. For example, 20MB-140MB.
Can the game engine fail to release when the memory capacity is low?
It all happens with cocos2d::Application::~Application().

■ Similar problems

Very likely to be the same as this problem. The demo is in this thread.

■ Log

Normal:
applicationWillTerminate
~AudioCache(id=1), delete buffer: 2425
ScriptEngine::cleanup begin …
GC begin …, (js->native map) size: 1994, all objects: 3811
GC end …, (js->native map) size: 1987, all objects: 3804
GC begin …, (js->native map) size: 1987, all objects: 3804
GC end …, (js->native map) size: 1987, all objects: 3804
GC begin …, (js->native map) size: 0, all objects: -1
Function object is released!
GC end …, (js->native map) size: 0, all objects: -1
ScriptEngine::cleanup end …

Failure:
applicationWillTerminate
~AudioCache(id=1), delete buffer: 2425

■ Crash pattern

There are two patterns of crash locations.

·pattern 1
cocos2d::AudioEngineImpl::~AudioEngineImpl()
EXC_BAD_ACCESS 0x0000000104f90109

·pattern 2
se::ScriptEngine::~ScriptEngine()
EXC_BAD_ACCESS KERN_INVALID_ADDRESS 0x0000000000000977

■ Stack trace

·pattern 1
0 libsystem_kernel.dylib 0x3908 mach_msg_trap + 8
1 libsystem_kernel.dylib 0x2d0c mach_msg + 72
2 libEmbeddedSystemAUs.dylib 0x934a0 AURemoteIO::Stop()
3 libEmbeddedSystemAUs.dylib 0x27d8c AUMethodStop(void*)
4 AudioToolbox 0x1726e4 + 236
5 OpenAL 0x60ac OALDevice::DisconnectContext(OALContext*) + 180
6 OpenAL 0x2bcc OALContext::DisconnectMixerFromDevice() + 28
7 OpenAL 0x6a84 alcMakeContextCurrent + 304
8 appsname-mobile 0x458e58 cocos2d::AudioEngineImpl::~AudioEngineImpl() + 3240904
9 appsname-mobile 0x458fb8 cocos2d::AudioEngineImpl::~AudioEngineImpl() + 3241256
10 appsname-mobile 0x3e9b8c cocos2d::AudioEngine::end() + 2785532
11 appsname-mobile 0x3e6dbc cocos2d::Application::~Application() + 2773804
12 appsname-mobile 0xf360 AppDelegate::~AppDelegate() + 47 (AppDelegate.cpp:47)
13 appsname-mobile 0x1459c -[AppController applicationWillTerminate:] + 141 (AppController.mm:141)

·pattern 2
0 appsname-mobile 0x6ee644 void v8::internal::MarkingVisitorBase<v8::internal::MainMarkingVisitorv8::internal::MajorMarkingState, v8::internal::MajorMarkingState>::ProcessStrongHeapObjectv8::internal::FullHeapObjectSlot(v8::internal::HeapObject, v8::internal::FullHeapObjectSlot, v8::internal::HeapObject) + 249664
1 appsname-mobile 0x6ef81c int v8::internal::MainMarkingVisitorv8::internal::MajorMarkingState::VisitLeftTrimmableArrayv8::internal::FixedArray(v8::internal::Map, v8::internal::FixedArray) + 254232
2 appsname-mobile 0x6ef81c int v8::internal::MainMarkingVisitorv8::internal::MajorMarkingState::VisitLeftTrimmableArrayv8::internal::FixedArray(v8::internal::Map, v8::internal::FixedArray) + 254232
3 appsname-mobile 0x6d0230 unsigned long v8::internal::MarkCompactCollector::ProcessMarkingWorklist<(v8::internal::MarkCompactCollector::MarkingWorklistProcessingMode)0>(unsigned long) + 125740
4 appsname-mobile 0x6bcc70 v8::internal::MarkCompactCollector::MarkLiveObjects() + 46444
5 appsname-mobile 0x6bc6b4 v8::internal::MarkCompactCollector::CollectGarbage() + 44976
6 appsname-mobile 0x6a8570 v8::internal::Heap::MarkCompact() + 5172
7 appsname-mobile 0x6a5ed8 v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, v8::GCCallbackFlags) + 36120
8 appsname-mobile 0x6a41f0 v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) + 28720
9 appsname-mobile 0x6a5310 v8::internal::Heap::PreciseCollectAllGarbage(int, v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) + 33104
10 appsname-mobile 0x5c8a70 v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo) + 45056
11 appsname-mobile 0x5c7ff4 v8::internal::MaybeHandlev8::internal::Object v8::internal::(anonymous namespace)::HandleApiCallHelper(v8::internal::Isolate*, v8::internal::Handlev8::internal::HeapObject, v8::internal::Handlev8::internal::HeapObject, v8::internal::Handlev8::internal::FunctionTemplateInfo, v8::internal::Handlev8::internal::Object, v8::internal::BuiltinArguments) + 42372
12 appsname-mobile 0x5c78e0 v8::internal::Builtins::InvokeApiFunction(v8::internal::Isolate*, bool, v8::internal::Handlev8::internal::HeapObject, v8::internal::Handlev8::internal::Object, int, v8::internal::Handlev8::internal::Object, v8::internal::Handlev8::internal::HeapObject) + 40560
13 appsname-mobile 0x653798 v8::internal::(anonymous namespace)::Invoke(v8::internal::Isolate
, v8::internal::(anonymous namespace)::InvokeParams const&) + 199416
14 appsname-mobile 0x6532e4 v8::internal::Execution::Call(v8::internal::Isolate*, v8::internal::Handlev8::internal::Object, v8::internal::Handlev8::internal::Object, int, v8::internal::Handlev8::internal::Object) + 198212
15 appsname-mobile 0x597860 v8::Object::CallAsFunction(v8::Localv8::Context, v8::Localv8::Value, int, v8::Localv8::Value
) + 93032
16 appsname-mobile 0x4c8690 se::Object::call(std::__1::vector<se::Value, std::__1::allocatorse::Value > const&, se::Object*, se::Value*) + 3697664
17 appsname-mobile 0x44ca90 se::ScriptEngine::garbageCollect() + 3190784
18 appsname-mobile 0x14098 std::__1::__function::__func<jsb_register_all_modules()::$_1, std::__1::allocator<jsb_register_all_modules()::$_1>, void ()>::operator()() + 116 (jsb_module_register.cpp:116)
19 appsname-mobile 0x44ba00 se::ScriptEngine::cleanup() + 3186544
20 appsname-mobile 0x44b79c se::ScriptEngine::~ScriptEngine() + 3185932
21 appsname-mobile 0x44b410 se::ScriptEngine::destroyInstance() + 3185024
22 appsname-mobile 0x3e6dc4 cocos2d::Application::~Application() + 2773812
23 appsname-mobile 0xf360 AppDelegate::~AppDelegate() + 47 (AppDelegate.cpp:47)
24 appsname-mobile 0x1459c -[AppController applicationWillTerminate:] + 141 (AppController.mm:141)

What’s going on?

I can ask engineering to have a look.

Thank you very much.

Is it convenient to provide a demo, the test can not be reproduced.

Hello!

It can be reproduced with the demo (audioCrashTest.zip) in this topic.

It was also reproduced in Cocos Creator 2.4.6. Older iPhones (iPhone6, iPhone7) are easier to reproduce. Maybe it’s because there isn’t much RAM.

Sorry, we took that demo to test and still can’t reproduce the crash issue. Can you provide a video to see it in action?

Thank you for your reply.

I will send you a video of the crash.
https://drive.google.com/file/d/15Gmvi2YqZbNuHqWpuXgDJDwch-mnU78-/view?usp=sharing

It was also reproduced in Cocos Creator 3.3.2.
Test on older devices (iPhone6, iPhone7).
The recall rate is low with the latest devices.

Demo for Cocos Creator 3.3.2.
audioCrashTest332.zip (1.9 MB)

By the way, this crash only happens if the user manually exits the app from the task list.

At that time, applicationWillTerminate is called back and the game engine release process is executed by cocos2d :: Application :: ~ Application (), but I think it’s okay to comment out the entire release process.

The test has been reproduced. An issue has been created to fix it. Thanks for the feedback, and sorry for the inconvenience.

1 Like

Thank you for your polite response.

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