Cocos Creator 1.2 released!

Cocos Creator 1.2 released!
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#21

Still no c++ scripting ? (( When ? :unamused:


#22

What kind of bugs are you experiencing?


#23

It has been reimplemented in v1.2, maybe our guy forgot to mention in the changelog, I will check that


#24

Problem! when i editing animation with scripting and saving script so Cocos Creator not response, i can’t do anything after that


#25

To be exact, in Cocos Creator 1.2, is it possible to add an animated sprite which was created with another texture (than the map layers), to tile layer in such a way, that it will be automatically sorted on Z axis, according to its position on Y axis? I am asking because I have tried to do it with no success. Do I need an additional script to be able to do the sorting?


#26

Unfortunately, we haven’t got time to refactor the native Tilemap implementation yet. In the web version, it’s supported, you can add a sprite with different texture.

Theoretically, the sprite can be positioned dynamically, but it’s not automatically based on the y position. However there is still no public API, we will add this feature and some more demo in the future version


Cocos Creator RoadMap - UPDATED thru 11/2016
#27

OK then, I will wait. In that case can you more or less determine, when the public API will be updated? Thanks for reply.


#28

is there any info about c++ support for cocos creator? Needed very much


#29

I will try my best to put them in v1.3, in the worst case, it will be in v1.4


Cocos Creator RoadMap - UPDATED thru 11/2016
#30

Can u tell us when v1.3 and v1.4 will be released??


#32

v1.3 will probably be ready in September


#33

Awesome, thanks!
Do you know if it will have SDKBOX integration?


#34

Is there any plan to import 3D to cocos creator??


#35