Cocos Creator 1.2.2 released!

Cocos Creator 1.2.2 released!
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#21

Hi, we kind of having svg like ability with new Graphics introduced in 1.2, but it doesn’t support svg format directly, we will come up with the English version documentation of Graphics soon, but you can take a look at the example cases to know how to use it.


#22

It was using Cocos2d-x v3.9, but I just upgraded the lite repo to Cocos2d-x v3.13 in Cocos Creator 1.3, so it’s up to date now.

Sorry, I’m not sure, I’m not the owner of 3D module.

Indeed it support debugging with Android Studio, the limit is that you can only compile and debug the JAVA source code, C++ engine still need to be pre compiled, then you can use built in Gradle script to compile the APK under debug / release mode.


#23

[quote=pandamicro]Indeed it support debugging with Android Studio, the limit is that you
can only compile and debug the JAVA source code, C++ engine still need
to be pre compiled, then you can use built in Gradle script to compile
the APK under debug / release mode.[/quote]Android Studio 2.2 supports C++ debugging with CMake, I hope it’s enabled on Cocos2d-x / Cocos2dx-lite.
https://developer.android.com/studio/projects/add-native-code.html