Cocos Creator v3.2 released!

Cocos Creator 3.2 is released!

Cocos Creator 3.2 officially supports HarmonyOS, becoming the world’s first game engine that supports HarmonyOS. At the same time, Creator has conducted in-depth cooperation with the Bytedance platform to support the use of PhysX provided by the platform in byte games with experimental features! All developers are welcome to use and experience!

What’s new

Support building HarmonyOS applications

In version 3.2, Creator supports one-click packaging of games into HarmonyOS applications. After configuring the HarmonyOS SDK and NDK paths, select HarmonyOS one-click packaging in the build panel. For detailed operations, please refer to the publishing HarmonyOS applications documentation.

ByteDance games support the use of PhysX capabilities provided by the platform

Cocos Creator and the ByteDance platform have conducted in-depth collaboration, with the experimental feature in v3.2 to support the use of PhysX physics capabilities provided by the ByteDance platform in ByteDance Mini Games, optimizing the performance of physics calculations, and having a nearly 100% performance improvement compared to Bullet physics.

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Multithreading can be enabled in the build panel:

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Downloads

Dashboard for MacOS

Dashboard for Windows

Download Creator from Dashboard

Cocos Dashboard

The Cocos Dashboard serves as a unified downloader and launch portal for Cocos Creator and Cocos Creator 3D engines. Everyone can upgrade and manage multiple versions of Cocos Creator. In addition, unified project management and a creation panel is integrated, which is convenient for everyone to develop projects with different versions of engines at the same time.

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Manage projects developed under different versions:

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Developer’s can choose to use a different version of Cocos Creator when creating a new project:

Upgrading

Cocos Creator 3.x version has been officially released, version 2.4 will be used as the LTS (long-term support) version, providing continuous updates for the next two years! In 2021, 2.4 will continue to update the version, providing bug fixes and new mini-game platform support to ensure that your project is successfully launched; in 2022, we will continue to provide developers with the key to 2.4 Bug fixes to ensure the smooth operation of online games! Therefore:

  1. Existing 2.x projects can continue to develop without compulsory upgrade to 3.0.

  2. For new projects, it is recommended to use version 3.0 for development. We will continue to optimize the development experience and operating efficiency of 3.0 to support the smooth launch of heavy games of different categories such as 2D and 3D.

Upgrade from version < 3.1.0

  • Starting from v3.1, the priority attribute of the UITransform component has been deprecated. If you need to adjust the order of the node tree, please use the setSiblingIndex method. Prior to v3.1, nodes that were created by code and depended on the priority attribute may have inconsistencies in the performance of the node tree. Please adjust them manually.

  • RenderTexture will be inconsistent between positive and negative on different platforms. In order to solve this problem, Creator has added the SAMPLE_FROM_RT macro to the effect. When using RenderTexture, you need to set the SAMPLE_FROM_RT macro to true, and each backend will be uniformly adapted to The correct effect.

Upgrade from version < 2.4.5

Cocos Creator 3.x version has been officially released, and version 2.4 will be used as the LTS (long-term support) version, providing continuous updates for the next two years! In 2021, 2.4 will continue to be updated to provide bug fixes and new mini-game platform support to ensure the successful launch of your project; in 2022, we will continue to provide developers with 2.4 key issue fixes to ensure that games that have already been launched Smooth operation! therefore:

  • Existing 2.x projects can continue to develop with peace of mind, without compulsory upgrade to 3.0.

  • If you want to upgrade an existing 2.x project to 3.x due to project requirements, you can use the 2.x resource import tool provided by Creator. This tool will support the perfect import of old project resources and the auxiliary import of codes. Code-assisted import will convert js into ts, add component type declarations, attribute declarations and function declarations. The references of components in the scene will be preserved, and the code inside the function will be imported in the form of comments, which can reduce the developer’s upgrade Difficulty. For detailed upgrade instructions, please refer to the Upgrade Guide.

  • For new projects, it is recommended to use version 3.0 for development. We will continue to optimize the development experience and operating efficiency of 3.0 to support the smooth launch of heavy games of different categories such as 2D and 3D.

The upgrade operation of Cocos Creator to the project is irreversible. Please submit or backup the old version of the project before upgrading. Most projects can usually be upgraded automatically, but because the project is inevitably unique, developers should try and evaluate the new version of the engine in advance according to the needs of the project. In addition, for stability considerations, it is recommended that projects that are about to go online or already online should be carefully upgraded. For detailed upgrade instructions, please refer to the Upgrade Guide. Those who encounter difficulties in upgrading, welcome to give us feedback and we will try our best to assist.

4 Likes

Awesome work guys!! Excited to try physX.

Thanks again for the new version!
But still… the tiled has lots of issues. We are unable to work with tiled at all.

Please consider to fix the tiled component entirly for the next version.
Dou to the lack of snaping tools, it is almost impossible to create open world 2D games without tiled…

1 Like

Try the new version

Works better but again, from time to time, the engine changes tiles (switch between them)

Want to add I also noticed a lot of bugs, but tired to post in forum… sometimes properties of components just changes without my actions (sprites scale mode, ui transform size etc…). Sometimes editor just frezzes and require restart. Sometimes prefabs change hasn’t any effect on nodes they bounded. In 2.4,0 I didn’t remember such issues (worked maybe 3 month), but all these in 3.2 I fonund just in 3 hours!

Also when I tried to draw something in new created canvas and display canvas by created texture in sprite, in android build nothing worked, but in browser everything ok.

Is there any possibility to export UI from Cocos Creator to C++ cocos2d-x 4.0 project?

We used to have a plug-in but I don’t believe it’s compatible with v3 at this time. I’ll ask engineering if there are any plans in the works.

Thank you! Waiting for an update on this.

We will not be adding features to allow exporting from Creator to Cocos2d-x.

Roadmap for Creator v3.3

Thank you for your reply! Not good news for me though.

spine has problems rotating z in mobile