Dear all,
I’m quite new to cocos 2d-x, and probably I should have know better before starting this topic, but I love cocos 2d-x (it is C++ and cross-platform - what is not to like) and simultaneously have strong concerns regarding the present stage and future development of this platform.
I would really like to ear from experienced users.
The Present
- The learning curve is really, really hard;
Most of the learning resources you reference in the manual and in README.md are outdated by aprox. 5 years: broken links, exemples made in old cocos versions that don’t run anymore, references to Cocos Studio (deprecated),…
Please make it easier for new programmers to come and join the platform.
updatedTutorials -> easierLearningCurve -> moreCocos2dxUsers -> moreContributors;
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It is hard to update a cocos 2d-x project;
Apple seems to be deprecating everything ( OpenGl, UIWebViews,…) and it is very hard to keep existing projects made in older cocos 2d-x versions. Though the topic is widely discussed in the forum, there seems to be no consensus and I would like to ask for an official guideline. -
What is happening behind the scenes?
How many developers are actively working on cocos2d-x development?
…well, according to GitHub many, but consistently, only two: @minggo and @coulsonwang, which BTY, I would like to acknowledge (as well as @slackmoehrle, for being the forum super-glue). Who is supporting this team?
The Future
-
The broken links and outdated resources (e.g. https://github.com/cocos2d/cocos2d-x/blob/v3/README.md) make look like the platform is being abandoned … is that so?
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Is the development of a supporting library in the future plans (e.g. implement pinch to zoom, scroll view, etc…) ?
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I’ve noticed you have abandoned Trello and now rely on Github Milestones. What about the long term plans?
-
What are the plans for AppleTV and AndroidTV?
Please do excuse me for this rather long post.
Feedback is welcome.
Cheers,
Felix