It seems I can’t call getBody() on cc.PhysicsSprite, so I can’t apply any impulse or force.
How can I apply forces/impulses to bodies if I can’t get the body?
Furthermore, I needed to overwrite cp.Body.velocity_func (I followed the recommendation of the author of Chipmunk himself) to achieve what I wanted to do (basically, put a different velocity limit on X an Y axis).
Is there any way I can get that to work too?
Any help, current status of the implementation or work around would be welcome.