How can I check the collision between player and enemy when all enemies have the same colistionbitmash?
in class enemy.h
#include "cocos2d.h"
#include "ui/CocosGUI.h"
using namespace cocos2d;
class Enemy : public Sprite
{
public:
Enemy(Layer *layer, int x, int y,int id);
int hp = 100;
Sprite *sp;
void damage();
private:
};
#endif // _ENEMY_H_
in class enemy.cpp
#include "enemy.h"
using namespace std;
using namespace CocosDenshion;
USING_NS_CC;
Enemy::Enemy(Layer *layer,int x,int y, int id)
{
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto visibleSize = Director::getInstance()->getVisibleSize();
sp = Sprite::create("enemy");
layer->addchild(sp,1);
auto Enemybody = PhysicsBody::createBox(Size(sp->getContentSize().width, sp->getContentSize().height));
sp->setPhysicsBody(Enemybody);
Enemybody->setCollisionBitmask(1);
Enemybody->setContactTestBitmask(true);
Enemybody->setDynamic(false);
}
void Enemy::damage()
{
hp -= 10;
}
in class helloword.h i creat enemy Enemy *EN[10];
.How to check for collision and call func damage() when all enemy collisionbitmash = 1