CCFileUtils.cpp Call to unavailable function 'system': not available on iOS

CCFileUtils.cpp Call to unavailable function 'system': not available on iOS
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#1

Hi,
I upgraded my iOS to the 11 version, and my xCode to the 9 version and cocos2d-x library (3.15) does not compile fine.

This is my error:
/Users/admin/Desktop/Game/MyCppGame/cocos2d/cocos/platform/CCFileUtils.cpp:1429:9: Call to unavailable function 'system': not available on iOS

I read that system function is not available on iOS 11 and I will need use nftw instead of system.

This issue has been fixed by coco2d-x team? If the answer is yes, how can I upgrade my coco2d-x version without creating a new project? What is the easy way?

In my SQLite class I use:
std::string filePath = FileUtils::getInstance()->getWritablePath() + "db.sqlite3";

This method is deprecated? What can I use instead of getWritablePath?

Thanks


#2

See https://github.com/cocos2d/cocos2d-x/issues/17907


#3

Hi @mars3142, thanks for your comments!
If the cocos2d-x team fixed this issue, i prefier upgrade to the last version instead of fix the issue manually. How can I do that?

I saw these changes:


#4

I’d just pull the latest from GitHub


#5

How could I do that if I use builtin Cocos2d-x Engine of Cocos Creator


#6

Hi,
When will the fix be ready for Cocos Creator?


#7

as @zhangxm mentioned here Remove `system` to fix compiling error with iOS 11, we can expect new Cocos Creator will be rolled out with cocos2d-x v3.16


#8

For Cocos Creator users, i think you can modify Build\jsb-default\frameworks\cocos2d-x or wait new Cocos Creator version.


#9

It would be great to have a quick fix for Cocos Creator – modifying the cocos2d-x version bundled with it leads to new errors:

'jsapi.h' file not found

Thanks for all your efforts!


#10

The PR is included in Cocos Creator.


#11

So the current version of Cocos Creator will eliminate the iOS 11 compilation issues?


#12

We just released Creator v1.6.2. Give that a try now.