CC2.0.2 Draw Call problem with alpha and color

CC2.0.2 Draw Call problem with alpha and color
0

#1

I just converted a 1.10.1 project to 2.0.2 and my draw call where really high compare to the 1.10.

I’ve just discovered that changing the color or/and the alpha of a sprite increase the draw call.

Is this a known isssue? will it be fixed in a future relase?

Thanks


#2

We had a simular issue when we changed the color of our skeletons in Cocos Creator, like a 40 fps drop. No solution found atm.


#3

Similar issue. Draw calls increased 2 times more. Webgl