Currently I’m starting on a game project, and I found out one issue, in simulator, when cc.director.pause() is called, it pauses the scene interface, but not the animations. In browser, however, it pauses both the scene and the animations properly. This also causes problems in testing my project, since I use LOOP_COMPLETE event handler for various instances in my project
Not sure if this information means anything for the sake of this issue but, all of the animations I’ve seen this issue on my project use dragonbones.armaturedisplay