Cc.director.pause() pauses animations in browser, but not in simulator

Currently I’m starting on a game project, and I found out one issue, in simulator, when cc.director.pause() is called, it pauses the scene interface, but not the animations. In browser, however, it pauses both the scene and the animations properly. This also causes problems in testing my project, since I use LOOP_COMPLETE event handler for various instances in my project

Not sure if this information means anything for the sake of this issue but, all of the animations I’ve seen this issue on my project use dragonbones.armaturedisplay

Hi, what version of Creator are you using? Did you get an error? Can you provide a demo that reproduces the problem?

For the Cocos Creator version, I’m using 2.4.3
I don’t get any errors

Here’s some images that I got with the problem in question
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Apologies for late reply btw

Hi, What animation resources are you using? cc.director.pause() would only pause the component schedulers,so need to check if there has some things others still running.