Hi…,
I have migrated my game from cc 1.6 to cc 2.2.1.
Web-Builds are fine, but in iOS-Builds my atlas textures are missing, cut off, or with false colors, and I get iOS errors like “GL error 0x500”.
Any ideas?
Thanks
Mike
Hi…,
I have migrated my game from cc 1.6 to cc 2.2.1.
Web-Builds are fine, but in iOS-Builds my atlas textures are missing, cut off, or with false colors, and I get iOS errors like “GL error 0x500”.
Any ideas?
Thanks
Mike
I’ve found a fix, by not using cc.view.enableAntiAlias( false );
anymore.
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