CC 2.2.1: iOS textures not shown or corrupted

CC 2.2.1: iOS textures not shown or corrupted
0

Hi…,

I have migrated my game from cc 1.6 to cc 2.2.1.

Web-Builds are fine, but in iOS-Builds my atlas textures are missing, cut off, or with false colors, and I get iOS errors like “GL error 0x500”.

Any ideas?

Thanks

Mike

I’ve found a fix, by not using cc.view.enableAntiAlias( false ); anymore.

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