I’ve got a problem with using recast navmesh. It works in NavMeshTest but when I try to load my own mesh (.bin file and geometry) which I just exported from https://github.com/recastnavigation/recastnavigation
the file is rejected because
TILECACHESET_MAGIC numbers don’t match - expected is
1414743380 but the one read from my file is
it is rejected on loading in:
I am using the latest version of recast detour and cocos2d-x-3.14, I’ve checked in latest cocos2d-x and magic number is still the same there.
How can I generate navmesh file compatible with cocos2dx?