hi all
I’m trying to integrate AppWrap into cocos2d-x for multiplayer option , i did it in android and everything worked fine , but for ios platform i can’t even build the appwarp sample , here is the error that xcode is giving me :
Undefined symbols for architecture arm64:
"_curl_easy_perform", referenced from:
AppWarp::Client::lookup() in appwarp.o
"_curl_easy_init", referenced from:
AppWarp::Client::lookup() in appwarp.o
"_curl_easy_setopt", referenced from:
AppWarp::Client::lookup() in appwarp.o
"_curl_easy_getinfo", referenced from:
AppWarp::Client::lookup() in appwarp.o
"_curl_easy_cleanup", referenced from:
AppWarp::Client::lookup() in appwarp.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Hi, sorry for revive an old topic, but did anyone integrate appwarn into cocos2d-x?
Reading this page i’m trying to compile Ninja Fight example but I’ve this errors in xCode:
ld: entry point (start) undefined. Usually in crt1.o for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Yes, In the Appwarp we are maintaining and providing the support of Cocos2DSDK. Please go ahead with this and create the realtime multiplayer game and in the case of any concern please do feel free to reach out to us.