Can't integrate Appwarp into cocos2d-x

Can't integrate Appwarp into cocos2d-x
0

#1

hi all
I’m trying to integrate AppWrap into cocos2d-x for multiplayer option , i did it in android and everything worked fine , but for ios platform i can’t even build the appwarp sample , here is the error that xcode is giving me :

Undefined symbols for architecture arm64:
  "_curl_easy_perform", referenced from:
      AppWarp::Client::lookup() in appwarp.o
  "_curl_easy_init", referenced from:
      AppWarp::Client::lookup() in appwarp.o
  "_curl_easy_setopt", referenced from:
      AppWarp::Client::lookup() in appwarp.o
  "_curl_easy_getinfo", referenced from:
      AppWarp::Client::lookup() in appwarp.o
  "_curl_easy_cleanup", referenced from:
      AppWarp::Client::lookup() in appwarp.o
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

i’m using cocos2d-x-3.10

does anybody done this before??
any ideas?

Thanks in advance


#2

Hi, sorry for revive an old topic, but did anyone integrate appwarn into cocos2d-x?
Reading this page i’m trying to compile Ninja Fight example but I’ve this errors in xCode:

ld: entry point (start) undefined.  Usually in crt1.o for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Using cocos2d-x 3.17


#3

Updated android, ios and mac projects for cocos 3.17.

Before build copy:

  • V_1.10.3\AppWarpX to NinjaFightMultiplayerDemo\AppWarpX\
  • cocos2d-x-3.17 to NinjaFightMultiplayerDemo\cocos2d\

Enjoy! :wink:


#4

Is the SDK still being maintained?


#5

I don’t think so. But it’s simple and works, What else do you need? :wink:


#6

AppWarp official team says :

Yes, In the Appwarp we are maintaining and providing the support of Cocos2DSDK. Please go ahead with this and create the realtime multiplayer game and in the case of any concern please do feel free to reach out to us.

We will be happy to help you.

The team answered this email to me, today
:wink: