Can we know that release date of version 3.16?

Can we know that release date of version 3.16?
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#1

I faced an unknown randomly crash on Android OS version 7.0 with engine version 3.15.1.

But, when I turn off sound and effect, crash doesn’t occur.


#2

v3.16 is in first round testing, we may release it at the end of Sep. Does the crash fixed in v3.16?


#3

use simpleaudioengine instead of AudioEngine, until the bug in AudioEngine fixed


#4

@zhangxm still didn’t update glfw?


#5

Cocos console in 3.16 will support latest Android build tools?


#6

It’s removed from SDK Tools, so it’s not possible to support it.
I’m replacing tools folder with old version and so get ability to create pre-build libs using:
cocos gen-libs -p android --ap android-19 --app-abi x86:armeabi-v7a


#7

Why do everyone compile with the cocos command? I compile with gradle build and it just works. The libs aren’t rebuild everytime, unless you call gradle clean parameter.


#8

I’m just building libs and forget abiut re-compiling at all. Just want to use pre-built libs, because cocos2d-x is too heavy, compiles too long.


#9

Hi everyone! Any news about 3.16? My team is launching in 2-3 weeks and 3.16 solves some issues for us so we would want an “officlal” release of the engine before publishing :slight_smile:


#10

About October 9.


#11

This crash bug fixed on v3.16.


#12

3.16 seems like the most stable cocos2d-x version of all times to me.