I’m trying to use creator_to_cocos2dx plugin with cocos2d-x v3.17.2 and cocos creator v2.2.2.
My project is building using CMake with VS2019. I follow the guide (Creator to Cocos2d-x · GitBook).
I added package into creator, and generated files. Then I tried to build them with adding as subdirectory:
When I try to build it I have errors as on image. If I’ll add something like:
include_directories(${COCOS2DX_ROOT_PATH}/external)
I will have other errors the same types.
I have compiled plugin with added sources into my project. It falls when trying to read exported file.
Does it project still alive?
Does cocos2d-x-lite has scene loading support from CC?
I’ll need to build complex scene, and it will uneasy to do it manually.
Thank you. If this information would be in the documentation it may save many time for other users. Is there any plans to release entity-component-based and CocosCreator compatibility version of cocos?