Hi. I’m adding camera in my 2D game project. But if my scene is empty, camera looks like transparent and I see camera reflection and original scene. All of objects looks like double spawned. If I’m right, the camera object add the default scene and I see empty camera areas like transparent. And I see default scene projection except the camera view because of that.
Camera *camera=Camera::create(); camera->setCameraFlag(CameraFlag::DEFAULT); this->addChild(camera); camera->setPosition(Vec2(0,0));
How to fix that problem?