very welcomed feature…
@ShunLin so can we expect further work into it, On trello i don’t see any promising development efforts planned for c++ engine, would like to see if some one could clear a bit of air around c++ side.
Let’s add this please! I hate js
It would be awesome! I think it is a must for this engine, it makes perfect sense.
Any news and/or tips how to use cocos2d-x with webassembly?
In this Thread
Answering the questions about Cocos Creator, the engine and editor
walzer (Cocos2d-x Founder) wrote:
Cocos Creator 1.6 is using WebAssembly to speed up some modules, e.g. physics. WebAssembly technology allows us to compile C++ framework onto WebGL, this is quite a good news. But it’s still in its early stage. Most of Android and iOS devices doesn’t support WebAssembly yet. Once it’s mature, we can avoid maintaining the JavaScript / C++ 2 framework, but merge into one. Currently my idea is to use C++/WebAssembly as the engine core, but still using JavaScript as the first-class API interface.
Are there any updates or further thoughts on this? Because this sounds promising having maybe C++ as the second “first-class” API interface?
I think as other engines (like Unity that compiles C# to WebAssembly) use WebAssembly it becomes a major technology in the web.