Build failed on mac

Build failed on mac
0

#1

I’ve a mac version 10.13 and Cocos Creator version 2.0.1. I tried to build my project both for iOS as for android, but it leads to the following error:

2018-09-10T11:38:28.324Z - error: Build Failed: Error: Failed to create project with exitCode : 1
at ChildProcess.c.error.B (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:12417)
at ChildProcess.t.on (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:6454)
at emitTwo (events.js:106:13)
at ChildProcess.emit (events.js:194:7)
at maybeClose (internal/child_process.js:899:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:226:5)
at r.waterfall.r (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/builder.js:1:3156)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:52:16
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:696:30
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:167:37
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:1209:30
at Gulp.doneCallback (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/gulp-build.js:1:21549)
at Gulp.Orchestrator.stop (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/index.js:150:9)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/index.js:277:22
at finish (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/orchestrator/lib/runTask.js:21:8)

Any help is greatly appreciated.

Guy


#2

Solved, my files were on my iCloud drive and it seems that the folder was unwritable. Moved them to my documents and it was successfully build and compiled.


#3

I was too soon. I’m unable to compile for android-28 (I’ve installed it in Android Studio for mac). The error message is:

018-09-10T12:37:53.189Z - failed: Error: Compile failed. The log file path [ /Users/guybrys/.CocosCreator/logs/native.log ]
at ChildProcess.B (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:15987)
at ChildProcess.t.on (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:6454)
at emitTwo (events.js:106:13)
at ChildProcess.emit (events.js:194:7)
at maybeClose (internal/child_process.js:899:16)
at Socket. (internal/child_process.js:342:11)
at emitOne (events.js:96:13)
at Socket.emit (events.js:191:7)
at Pipe._handle.close [as _onclose] (net.js:510:12)

Thanks for the help. Guy


#4

Any news on this? I’m able to compile the game on iOS, but it fails on Android. In native.log I find the following:

Execution failed for task ‘:BallDrop:compileDebugJavaWithJavac’.

Any help is greatly appreciated.

Guy


#5

Hi, I found out that it has something to do with the sdkbox extensions. I’m able to compile when there is no extension used (empty build folder). But when I mark one extension (for instance the sdkbox ads extension) it fails to compile in cocos creator for android.

Any tips are more than welcome.

Guy