Bug: Simulator not rendering ttf font

Using labels with CHAR caching and a ttf font. The font is appearing correctly on web builds and Android build, but when using the simulator the font is rendered as a system font.

The issue is fixed by recompiling the engine on Windows. The same didn’t work on Mac.

Issues happen with CC 3.7.2

This situation may be caused by the failure of font loading, you can see if there is an output error message?

You can debug the following code to see if there are any exceptions.

Hi. I’ve test ttf scene and run simulator on my mac. It seems run well. Here is my test scene. Maybe you could have a try.

If you still have problem, tell me and upload your demo.