[BUG] GLViewImpl::setFrameSize (Ubuntu 16.04 LTS)

Hello everyone :wave:. I found one odd moment in CCGLNViewImpl-desktop.cpp (918 line). Please, look at this code area:

`void GLViewImpl::onGLFWWindowSizeFunCallback(GLFWwindow* /*window*/, int width, int height){
if (width && height && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
{
    Size baseDesignSize = _designResolutionSize;
    ResolutionPolicy baseResolutionPolicy = _resolutionPolicy;

    int frameWidth = width / _frameZoomFactor;
    int frameHeight = height / _frameZoomFactor;
    setFrameSize(frameWidth, frameHeight); // <-------------- (Problem)
    setDesignResolutionSize(baseDesignSize.width, baseDesignSize.height, baseResolutionPolicy);
    Director::getInstance()->setViewport();
    Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
}}`

On ubuntu this callback setFrameSize() call GLViewImpl::onGLFWWindowSizeFunCallback in infinite loop and attract memory leak. How fix it? Thank you!

UPD:
I donโ€™t sure it is correct solution, but itโ€™s resolve my problem:

In CCGLViewImpl-desktop.cpp GLViewImpl::updateFrameSize() (643 line) i added checking for glfwSetWindowSize

void GLViewImpl::updateFrameSize() { if (_screenSize.width > 0 && _screenSize.height > 0) { int w = 0, h = 0;
glfwGetWindowSize(_mainWindow, &w, &h);

    int frameBufferW = 0, frameBufferH = 0;
    glfwGetFramebufferSize(_mainWindow, &frameBufferW, &frameBufferH);

    if (frameBufferW == 2 * w && frameBufferH == 2 * h)
    {
        if (_isRetinaEnabled)
        {
            _retinaFactor = 1;
        }
        else
        {
            _retinaFactor = 2;
        }
        glfwSetWindowSize(_mainWindow, _screenSize.width/2 * _retinaFactor * _frameZoomFactor, _screenSize.height/2 * _retinaFactor * _frameZoomFactor);

        _isInRetinaMonitor = true;
    }
    else
    {
        if (_isInRetinaMonitor)
        {
            _retinaFactor = 1;
        }

        #if (CC_TARGET_PLATFORM != CC_PLATFORM_LINUX)

       glfwSetWindowSize(_mainWindow, _screenSize.width * _retinaFactor * _frameZoomFactor, _screenSize.height *_retinaFactor * _frameZoomFactor); <-------------

        #endif

        _isInRetinaMonitor = false;
    }
}}`