Hello my friends,
I’m having an issue with the iOS 17 (17.0, 17.1, 17.2, 17.3) and I have a feeling that it can be solved by Cocos 3.X engine side.
Its related to the Safari-browser, which used to send a resize event (for example on orientation change) and the engine catch that change within short amount of time so the game can adjust the Canvas size.
But apparently it doesn’t happen the same way with iOS 17, the engine kind of blind to a resize event which leaves the game unproperly scaled.
Did someone had the same issue? Any suggestions for a fix on a game side, or the engine can be improved to deal better with the browser resize events
Image for reference: