As you all might know I am the author of Learning Cocos2d-x Game Development published by packt. the book is initially written using version 2.3.3. Due to many requests (and also because v3.3 is so awesome :)) the code has been ported to 3.3 release. It Also includes optimized code and implementation of Spine, Texture Packer, Glyph Designer and Particle Designer tools completely intact.
the updated code can be downloaded but github: https://github.com/sidshekar/cc2dx33_wp8Game and book can be purchased from packt’s site: https://www.packtpub.com/game-development/learning-cocos2d-x-game-development.
Here is a small excerpt from the book on packt’s blog showing the difference between skelital animation and spritesheet aniamtions. https://www.packtpub.com/books/content/animations-cocos2d-x
I will also be updating my blog with the changes I had to make while porting from version 2.2.3 to 3.3. Honestly it really wasn’t much. You can follow my blog here: http://www.growlgamesstudio.tumblr.com/ for latest updates.
CEO: Growl Games Studio.