[book] Learning Cocos2d-x Game Development: v3.3 Port

[book] Learning Cocos2d-x Game Development: v3.3 Port
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#1

Hi All,

As you all might know I am the author of Learning Cocos2d-x Game Development published by packt. the book is initially written using version 2.3.3. Due to many requests (and also because v3.3 is so awesome :)) the code has been ported to 3.3 release. It Also includes optimized code and implementation of Spine, Texture Packer, Glyph Designer and Particle Designer tools completely intact.

the updated code can be downloaded but github: https://github.com/sidshekar/cc2dx33_wp8Game and book can be purchased from packt’s site: https://www.packtpub.com/game-development/learning-cocos2d-x-game-development.

Here is a small excerpt from the book on packt’s blog showing the difference between skelital animation and spritesheet aniamtions. https://www.packtpub.com/books/content/animations-cocos2d-x

I will also be updating my blog with the changes I had to make while porting from version 2.2.3 to 3.3. Honestly it really wasn’t much. You can follow my blog here: http://www.growlgamesstudio.tumblr.com/ for latest updates.

Siddharth Shekar.
CEO: Growl Games Studio.
www.growlgamesstudio.com


[C++] Looking for a tutorial of SKELETON ANIMATION on Cocos2d-x 3.x
About Cocos2d-x Blog and News Feed
About Cocos2d-x Blog and News Feed
#2

Great! :thumbsup:

Does the book covers plugin-x and facebook integration?


#3

Thanks :).

It does cover using tools like spine(esoteric software), texturepacker & physics editor (code’n web), glyph designer & particle designer(71 squared). As this book is targeting towards new users advanced topics like plugin-x and facebook integration are not included. We are planning to write a cookbook which might cover those topics.


#4

If there anymore questions pls let me know. :slight_smile:


#5

Just bought your book. Misread the text and thought you updated the whole book. But I am pretty happy I bought it anyways. Great topics… actually more than I expected. This will help me a lot!

I hope you write the cookbook. I will buy it immediately!


#6

I am really glad you liked the book. you can chek my blog as I will be updating it with the changes between 2.2.x and 3.3. it will fill the gaps between the 2 version of cocos2d-x. Will kepp you guys posted on the cookbook update. thanks and enjoy the book. :slight_smile:


#7

Hi @siddharthshekar!
I learned a lot from your book. Can you please provide some skeletal animation tutorial for cocos2d-x V 3.3, using “Dragon Bones”?
As you know that is free as compared to Spine…And can prove a good startup for newbiez


#8

Hi!. Thanks for buying the book and great that you learn a lot from the book. :smiley:

I am not very familiar with dragon bones I mean to look into it as I plan to make games/ animation using skeletal animation system rather than sprite based animations. Also Since spine is a bit expensive(atleast the pro version is) side I am looking at other tools for skeletal animation. I will check it out and maybe write a blog about my views on dragon bones and how it compares to Spine here http://growlgamesstudio.tumblr.com/


#9

@siddharthshekar First of all great book for newbies. Looking forward to the advanced cookbook. Have you used Spriter or know of any tutorials of using Spriter for Cocos2dX?

Spriter product site: https://brashmonkey.com


#10

Sure… lemme see if I can find the time for it guys… :slight_smile: @rram