I noticed that my textures are blurry. After some experimentation, I found out that the blur effect disappears if the texture is set to type = sliced (or tiled or even filled), in which case the texture is displayed exactly as in the original.
Enabling or disabling anti-aliasing does not change anything in any way.
In the screenshot, 2 sprites are displayed simultaneously on the same scene, the only difference is in the type
In both cases, the anchor is set to 0x0. The position on the stage of both x \ y sprites is also specified without fractional numbers.
Why is this happening? Is this normal behavior?