BTW, Im using Xcode for iPhone/iPads and its a clean new project nothing modified. I first noticed this when reading sonarlearning tutorials and was wondering why he would check the portrait size on the both portrait and landscape.
if ( 2048 == screenSize.width || 2048 == screenSize.height )
The screen size should not change but and it should determine if the device is in landscape or portrait, correct?
So I’m a bit confused on what glview->GetFrameSize is checking?
I did write a class to check what the actual device is but wondering what impact GetFrameSize has.