Auto Atlas work incorrect

:confused: hi every one,

i tried to use auto atlas to pack images but when build it’s doesn’t pack all image in folder. no master i check or uncheck Filter Unused Resources.

when you build and it doesn’t pack an image it should output to console which images weren’t packed, typically this is because the size of the image is larger than your sheet size

there is no warning output. my images are very small :frowning_face:

i don’t know, wish i could help, but it always worked for me just to go to Assets, right click folder with pngs (and subfolders sometimes had pngs also) create AutoAtlas

Hard to know what is happening for you without seeing it

:grinning: thank for your help.
it’s turn out another error.
i have a list of sprites name: item1.png, item2.png, item3.png, item4.png and autoAtlas

I expected when project is build all item include in autoAtlas.png and use it like normal atlas but after build atlas contain no frames

trying doing cc.loader.loadRes on the .pac file instead of using property

it’s the same. :grinning: i have end up with texture packer :grin:
I still don’t know is it a bug or I had used it incorrectly :thinking:

thank for your time :hugs: