I know audio is tricky on Android 4.2.2 and I saw in Cocos2d-x changelog some fix about it.
Also, I recently moved from Cocos2d-x 3.8.x to 3.13.1 and have today a user that is encountering issues with sound lag.
He didn’t have this before my recent change, when the app was using 3.8.
But now he has trouble.
Here are the exact device specifications:
Android sdk:17
Device: espresso10wifi
Model: GT-P5110 (this is Samsung Galaxy Tab 2)
I’ve two devices on 4.2.2 (an Asus and a Bluestar) and have no issue with audio engine.
Does anyone has tested 3.13.x audio on this device?
Thanks by advance.
Not yet, I’m very busy on other things these days, it will take some time to check, also I need the feedback from the user because I don’t have the device so I can’t promise.
Also after some thinkings, my issue is maybe linked to the fact that I play some sounds with the java side. So I need to do several checks.