thank you for support
I found a little issue. Take a look please on the
Physics3DDebugDrawer::draw
fcuntion. It has
_customCommand.setIndexDrawInfo(0, _buffer.size());
in its bodie, but should use
_customCommand.setVertexDrawInfo(0, _buffer.size());
instead, since _customCommand 's buffer is of CustomCommand::DrawType::ARRAY type. It cause to drawing artifacts on Android for me, when I reduce the count of physics bodies in the physics world. Thanks!