I’m using physics (Rigidbody and collider) at Cocos creator.
I want to apply different restitution rate when collider hit different type of object.
What will be the smart way to do that?
Thanks.
-Hiroki
I’m using physics (Rigidbody and collider) at Cocos creator.
I want to apply different restitution rate when collider hit different type of object.
What will be the smart way to do that?
Thanks.
-Hiroki
you can implement in your component (that has the RigidBody and the PhysicsCollider) onBeginContact or onPreSolve methods and alter the restitution factor using PhysicsContact#setRestitution
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