Hi
I wonder if we can edit a prefab & save it then it will apply changes to all instances - not only in scene but in all other prefabs which used the editted prefab?
Currently, prefab supports only auto-sync mode, which apply changes only to the scene but not other prefabs.
It’s hard for us to nest prefab & reuse prefab effectively without auto-sync to all instances.
I think many developers dreamed about this feature for a long time but up to current version - 2.2.0 - it is still not available.
As far as I know engine automatically syncs nodes linked to prefab when loading scene if auto-sync enabled. It even keeps UUIDs of nodes same with prefab nodes which I didn’t want in my project (in Cocos Creator 1.9.3).
As I remember engine removes scene nodes and instantiates from prefab during scene load.