Thanks for the screenshot, I did what you said and now I can compile the ARM and x86 versions but not the x64 version. (I did all the builds in debug mode).
The error log for the x64 version:
Error LNK1181 cannot open input file 'libogg.lib' myTest e:\gamedev\myTest\proj.win10\App\LINK 1 Build
Error C2782 'const _Ty &std::min(const _Ty &,const _Ty &)': template parameter '_Ty' is ambiguous libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 588 Build
Error C2664 'void cocos2d::GLView::handleTouchesBegin(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 253 Build
Error C2664 'void cocos2d::GLView::handleTouchesBegin(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 261 Build
Error C2664 'void cocos2d::GLView::handleTouchesMove(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 263 Build
Error C2664 'void cocos2d::GLView::handleTouchesEnd(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 264 Build
Error C2664 'void cocos2d::GLView::handleTouchesMove(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 291 Build
Error C2664 'void cocos2d::GLView::handleTouchesEnd(int,intptr_t [],float [],float [])': cannot convert argument 2 from 'int *' to 'intptr_t []' libcocos2d e:\gamedev\myTest\cocos2d\cocos\platform\winrt\CCGLViewImpl-winrt.cpp 311 Build
Error C2784 '_Ty std::min(std::initializer_list<_Elem>,_Pr)': could not deduce template argument for 'std::initializer_list<_Elem>' from 'const UINT' libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 153 Build
Error C2780 'const _Ty &std::min(const _Ty &,const _Ty &,_Pr)': expects 3 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 153 Build
Error C2780 '_Ty std::min(std::initializer_list<_Elem>)': expects 1 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 153 Build
Error C2782 'const _Ty &std::min(const _Ty &,const _Ty &)': template parameter '_Ty' is ambiguous libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 153 Build
Error C2784 '_Ty std::min(std::initializer_list<_Elem>,_Pr)': could not deduce template argument for 'std::initializer_list<_Elem>' from 'const UINT' libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 266 Build
Error C2780 'const _Ty &std::min(const _Ty &,const _Ty &,_Pr)': expects 3 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 266 Build
Error C2780 '_Ty std::min(std::initializer_list<_Elem>)': expects 1 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 266 Build
Error C2782 'const _Ty &std::min(const _Ty &,const _Ty &)': template parameter '_Ty' is ambiguous libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 266 Build
Error C2784 '_Ty std::min(std::initializer_list<_Elem>,_Pr)': could not deduce template argument for 'std::initializer_list<_Elem>' from 'const UINT' libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 588 Build
Error C2780 'const _Ty &std::min(const _Ty &,const _Ty &,_Pr)': expects 3 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 588 Build
Error C2780 '_Ty std::min(std::initializer_list<_Elem>)': expects 1 arguments - 2 provided libcocos2d e:\gamedev\myTest\cocos2d\cocos\audio\winrt\AudioSourceReader.cpp 588 Build
Furthermore, I cannot execute the x86 version (my Windows 10 is in developer mode), the app tries to launch and then closes with the following popup:
http://postimg.org/image/5nc8i36dd/
Did you experience any of these problems?
@slackmoehrle did someone look at this and found a solution?
Kind Regards,
m