Anti aliasing question

Hi guys,

Is there a way to only anti alias the final “scaled” draw to the device, and not every texture?

For example, when running on Windows, I noticed that my graphics differed, which they shouldn’t because my design resolution matches my window size. So I called setAliasTexParameters() on my textures to disable AA and everything looks fine.

On Android devices however, the design resolution hardly ever matches the screen resolution, so you would want AA to be enabled, but only for the final draw that scales the design resolution to the actual screen dimension. I’m assuming here of course that the game renders to a buffer with the size of the design resolution, which gets rendered to the device screen…

Or is every single image scaled right away when rendering?

Kind regards,
Mich