After fussing around to get a release build ( I had to upgrade android studio, gradle and the find out what had changed in the resource file locations so my “only copy what I need” scripts stop my APK from becoming 1.2GB ) I get it to run on the android device.
But the FPS and GL verts debug text is still showing. Which makes me thing it is still actually a debug build. It also still has a crashing webview as per Webview Android Doesn't display contents
I’ve set the Build Variants in Android Studio to be “release” both proj.android.gamename and proj.android.libcocos2dx
if I do a command line build it fails because it runs out of memory due to the large size of the application.
what else needs to be set up to get a true release build?