Android.mk how add files to sources?

Android.mk how add files to sources?
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I need help, how add third lib in Classes folder?

you want to add c++ or java source code or .jar/.aar?
c++:

  • add the .h and .cpp files to your classes folder or anywhere you like but the classes folder is perfect for it.
  • add the .cpp file in Android.mk to your LOCAL_SRC_FILES
    java:
  • add the java files to your app/src/ folder within the used package

jar:

  • make a libs folder in your app folder and add the jar file to it
  • add implementation fileTree(dir: ‘libs’, include: [’*.jar’]) to your gradle file inside dependencies {

aar:

  • make a libs folder in your app folder and add the aar file to it
  • add implementation fileTree(dir: ‘libs’, include: [’*.aar’]) to your gradle file inside dependencies {

make a gradle sync then.

if you use android studio 2.x you have to use compile instead of implementation

I want to add c++ lib, dragonbones runtime in android studio build.

dragonbones is opensrc, why dont you add the src files?

I don’t know how add them, syntax, i use cocos2d-x 3.17, android studio 3.1.3. In xcode it’s work fine, but for android, i can’t build game

you need to edit Android.mk, as you mentioned:

LOCAL_SRC_FILES := $(LOCAL_PATH)/hellocpp/main.cpp \
                   $(LOCAL_PATH)/../../../Classes/AppDelegate.cpp \
                   $(LOCAL_PATH)/../../../Classes/HelloWorldScene.cpp

just use a text editor.

Yes, I edit this file, i try add dragonbones runtime, i need to add all dragonbones files in Android.mk?

Do you have it as a library or just source files? Can you update the header search path and include paths instead?

I have this like source files, and i can’t create library, i’am trying use Android.mk from dragonBones lib source, they have folder with example, but i can’t setup it’s correct

Can you post a picture of where these classes are in relationship to your Cocos2d-x Classes folder? Perhaps we can look at that and help with path issues.

Yes, i show structure

I put dragonBones runtime in Classes folder, in xcode it works fine, i don’t have errors and problems, but in android studio, i have problems with dragonBones, when clear project building and running very good

This is my Application.mk, i just x86, and set APP_SHORT_COMMANDS to false

Now i try open dragonBones file from this folder, and i see this message

Hi. I have same problem. I think Android Studio users need a solution for that problem.

@coulsonwang @PP_Pro is there a solution that you can think of for this and I can document it?

You can add wild cards for the folder(s), might need to have a few for each folder in that setup you have…
Example (Android.mk):

FILE_LIST_CPP := $(wildcard \
$(LOCAL_PATH)/../../../Classes/*.cpp)
FILE_LIST_C := $(wildcard \
$(LOCAL_PATH)/../../../Classes/*.c)

...

LOCAL_SRC_FILES += $(FILE_LIST_CPP:$(LOCAL_PATH)/%=%)
LOCAL_SRC_FILES += $(FILE_LIST_C:$(LOCAL_PATH)/%=%)

In your case would be like ../Classes/dragonBones/*/*.cpp
or one for each sub folder, you might have to try it yourself.

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