In Android (i repeat, only in Android) my game doesn’t work with 60fps. The fps go down as I go through the game. Because of this, it gets stuck when playing.
After many testing i discovered that the cause of it is the sound. My game has a background sound, and simple sounds (effects). When I turn off ALL sounds I can play with 60 fps and everything works fine.
I tested in Android 6 and Android 7.
I’m using cocos 2d-x 3.17 and NDK 16.
I read a lot of posts here about this problem and I tested a lot of alternatives, but nothing works. Even I read in various cocos Changelogs versions that this problem was solved, but i’m using the last cocos2dx version and I’m continue with the problem.
I tested using mp3, ogg and wav, but i get the same results.
Anyone can help me?