[Android/iOS] A Thief's Journey - Looking for Level Designers

[Android/iOS] A Thief's Journey - Looking for Level Designers


Hey guys, i just launched “A Thief’s Journey”, a spatial puzzle game where you as the thief have to figure out the path to steal the prize in a room full of guards , lasers , spikes and a spotlight (which you naturally have to avoid)!

So , i’ve made about 40 levels (with a new puzzle element introduced every 10 levels or so) but they are , in my opinion, too few and not very complex. I was hoping you guys you could have a look at the game and help me come up with some levels and puzzle elements that could really turn up the challenge .

The game has been built using cocos2d-x v3.16 (isometric view) and is free to download on both play store and app store.
I’ll add the links to download :
App Store : https://itunes.apple.com/us/app/a-thiefs-journey/id977002733?ls=1&mt=8
Play Store : https://play.google.com/store/apps/details?id=com.VRPlaying.TheHeist

Youtube Trailer : https://www.youtube.com/watch?v=cNza-qthB6c

Here are a few GIFs for you to have a quick look on what the game looks/feels like :
Puzzle element : Connected Bases
Puzzle element : Floor Traps
Winning the level

Our website : www.vrplayinggames.com
I’d love to hear what you guys think.


Wow, this looks great and feels like it could be fun! I’ll give it a play this weekend.

How long did the game take you?

Did you do anything special to achieve the isometric view? I usually make my art simulate that view.


Hey !!!
You’re absolutely right… i made the art so that it simulates an isometric view. I didn’t mess with the camera or anything fancy :stuck_out_tongue: .
I started making it in 2015 but then dropped the whole project . last year around May i picked it back up and finished it early December . :slight_smile:
I sincerely hope you like the game !
Do let me know what you think.


The art is very nice to look at! Is success per level measured by time, amount of moves or something else? (I can see there is a countdown timer that defines success and faliure, but is there a secondary success measurement?)