Hey guys, i just launched “A Thief’s Journey”, a spatial puzzle game where you as the thief have to figure out the path to steal the prize in a room full of guards , lasers , spikes and a spotlight (which you naturally have to avoid)!
So , i’ve made about 40 levels (with a new puzzle element introduced every 10 levels or so) but they are , in my opinion, too few and not very complex. I was hoping you guys you could have a look at the game and help me come up with some levels and puzzle elements that could really turn up the challenge .
The game has been built using cocos2d-x v3.16 (isometric view) and is free to download on both play store and app store.
I’ll add the links to download :
App Store : A Thief's Journey on the App Store
Play Store : https://play.google.com/store/apps/details?id=com.VRPlaying.TheHeist
Youtube Trailer : A Thief’s Journey - YouTube
Here are a few GIFs for you to have a quick look on what the game looks/feels like :
Puzzle element : Connected Bases
Puzzle element : Floor Traps
Winning the level
Our website : www.vrplayinggames.com
I’d love to hear what you guys think.