[Android] [Crash] signal 11 (SIGSEGV), code 2 (SEGV_ACCERR)

Hi, I’m seeing this crash in Google Play

#00  pc 0000000000044768  /lib/arm64/libMyGame.so (offset 0x91a000)
  #01  pc 0000000000337e48  /lib/arm64/libMyGame.so (cSceneMenuDrawing::enterTransitionStep2()+388)
  #02  pc 00000000003293fc  /lib/arm64/libMyGame.so (cBaseObject::AnimationStateEvent(spine::SkeletonAnimation*, int, spine::EventType, spine::Event*, int)+320)
  #03  pc 0000000000356b44  /lib/arm64/libMyGame.so (spine::SkeletonAnimation::onAnimationStateEvent(spine::TrackEntry*, spine::EventType, spine::Event*)+200)
  #04  pc 0000000000373324  /lib/arm64/libMyGame.so (spine::EventQueue::drain()+884)
  #05  pc 00000000003742a8  /lib/arm64/libMyGame.so (spine::AnimationState::apply(spine::Skeleton&)+784)
  #06  pc 00000000003562d8  /lib/arm64/libMyGame.so (spine::SkeletonAnimation::update(float)+88)
  #07  pc 0000000000328a98  /lib/arm64/libMyGame.so (cBaseObject::update(float)+16)
  #08  pc 000000000050172c  /lib/arm64/libMyGame.so (cocos2d::Scheduler::update(float)+452)
  #09  pc 00000000004e9408  /lib/arm64/libMyGame.so (cocos2d::Director::drawScene()+88)
  #10  pc 00000000004ebf54  /lib/arm64/libMyGame.so (cocos2d::Director::mainLoop()+132)
  #11  pc 0000000000010f40  /oat/arm64/base.odex (offset 0xa000)

and it seems to happen in the code below but I have no idea what could be the cause

void cSceneMenuDrawing::enterTransitionStep2()
{
    // Background idle
    //this->m_background->PlayAnimation("idle", true, 0.0f, 0.0f, "");
    for (auto pChild : this->m_background->getChildren())
    {
        if (pChild->getTag() == 0)
        {
            ((cBaseObject*) pChild)->SetEventsListener(this);
            ((cBaseObject*) pChild)->PlayAnimation("idle", false, .0f, 0.0f, "");
        }
    }
    
    // Show drawings buttons
    auto runEnterStep3 = cocos2d::CallFunc::create([this]()
    {
        this->enterTransitionStep3();
    });
    this->runAction(cocos2d::Sequence::create(playAnimationItemsShow(),
                                              cocos2d::DelayTime::create(0.5f),
                                              runEnterStep3,
                                              nullptr));
}

On the Android website I found that SEGV_ACCER means reading execute-only memory (https://source.android.com/devices/tech/debug/native-crash#xom)

Does anyone knows about this?
Thanks!